i SCoRe
Discover how i-SCoRe uses Design Thinking to nurture students as innovative thinkers, self-directed learners, and collaborative researchers across two years of hands-on projects.
Our Approach
“Where compassion and imagination turns into innovation”
Launched in January 2013, i-SCoRe is a curriculum innovation of Food & Consumer Education and Design & Technology subjects to equip our students with the competencies to be future-ready leaders.
In this two-year programme, the key pedagogy used is Design Thinking. Lessons are structured with many opportunities for students to understand different perspectives via empathy research, think creatively, direct their own learning through research projects, and collaborate with others to come up with innovative solutions that create value for others in the community.
Learning experiences are designed to develop our students in the following 21st Century Competencies:
● Critical Thinking and Problem Solving
● Communication and Collaboration
● Creativity and Innovation
● ICT and Information Literacy
● Health Literacy
Learner Outcomes
i-SCoRe is an acronym that encapsulates our desired outcomes for each student. Innovative Thinker. Self-Directed Learner. Collaborative Researcher
An Innovative Thinker
● Constantly looks for ways to improve things
● Develop new ways of doing and seeing things and come up with creative solutions for improvement
A Self-Directed Learner
● Sets his/her own learning target
● Asks questions when he/she does not understand the task
● Looks for more information on his/her own to complete the task effectively
A Collaborative Researcher
● Works effectively with others to develop a clear understanding of the problem
● Is fair-minded (able to view problem from all perspectives) and able to appreciate the breadth and depth of the problem
● Gathers sufficient, reliable and relevant information, and is able to analyse the information to draw sound interpretations
Key Programmes:
Programme | Level | Description |
|---|---|---|
i-SCoRe 1 | Sec 1 | Using the Design Thinking approach, students work in teams to create a sustainable convenience food packaging for a Singapore hawker dish, designed to meet the needs of their persona. The project ends with a pitch, where each group presents their innovative packaging to the class. Students also learn about food, nutrition and healthy food preparation through an experiential task. They apply the principles of Design Thinking to plan and prepare a healthy and appetising meal suitable for a person with a diet-related condition, such as diabetes and hypertension. |
i-SCoRe 2 | Sec 2 | Leveraging on new technologies such as 3D printing and micro:bits, students embark on a Design Thinking project to create innovative solutions to address issues on one of the following themes - Clean & Green, Safety & Hygiene, Efficiency & Convenience, and Fun & Entertainment. Students will also create marketing videos and/or social media content to generate interest in their product, similar to Kickstarter projects. |

Design Thinking - Creating the Persona based on findings from the empathy interviews

i-SCoRe 1 Health4Life Project - Students created a dish high in calcium and Vit D for a persona with osteoporosis

i-SCoRe 2 - Students developed The Indispensable™ that will notify the cleaner the location of the dispenser that needs to be replenished with toilet paper. The Indispensable™ will flash red when the toilet paper is running low, warning users to use another cubicle instead.
